main commit

This commit is contained in:
2026-06-21 11:27:44 +02:00
commit f45e5197a4
44 changed files with 4511 additions and 0 deletions
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// This file is automatically @generated by Asphalt.
// It is not intended for manual editing.
declare const assets: {
audio: {
music: {
"a-bench-for-ducks.ogg": Content
"eggplants-in-the-sky.ogg": Content
"lobby.ogg": Content
"meowmeowmeow.ogg": Content
"railway-resonance.ogg": Content
"root.ogg": Content
"solstice.ogg": Content
"stay-on-track.ogg": Content
"weltschmerz.ogg": Content
}
}
images: {
kiwirina: {
"LUNA....png": Content
"eyes.png": Content
"kiwi tag.png": Content
"lateworkerconceptmob.png": Content
"next station ost cover.png": Content
"porte closed.png": Content
"porte open.png": Content
}
svg: {
"cube.svg": Content
}
}
rooms: {
normal: {
"plus-corridor.rbxm": Content
"straight-corridor.rbxm": Content
}
}
}
export = assets
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-- This file is automatically @generated by Asphalt.
-- It is not intended for manual editing.
local assets = {
audio = {
music = {
["a-bench-for-ducks.ogg"] = Content.fromUri("rbxassetid://93869395830786"),
["eggplants-in-the-sky.ogg"] = Content.fromUri("rbxassetid://74192100149187"),
["lobby.ogg"] = Content.fromUri("rbxassetid://119303577477446"),
["meowmeowmeow.ogg"] = Content.fromUri("rbxassetid://106235234984065"),
["railway-resonance.ogg"] = Content.fromUri("rbxassetid://97452653460582"),
["root.ogg"] = Content.fromUri("rbxassetid://76389194668757"),
["solstice.ogg"] = Content.fromUri("rbxassetid://76565610359366"),
["stay-on-track.ogg"] = Content.fromUri("rbxassetid://123486861030898"),
["weltschmerz.ogg"] = Content.fromUri("rbxassetid://108803792430337"),
},
},
images = {
kiwirina = {
["LUNA....png"] = Content.fromUri("rbxassetid://105469337892524"),
["eyes.png"] = Content.fromUri("rbxassetid://115382005766484"),
["kiwi tag.png"] = Content.fromUri("rbxassetid://100562459880003"),
["lateworkerconceptmob.png"] = Content.fromUri("rbxassetid://120860142409755"),
["next station ost cover.png"] = Content.fromUri("rbxassetid://127096632190841"),
["porte closed.png"] = Content.fromUri("rbxassetid://119045003698167"),
["porte open.png"] = Content.fromUri("rbxassetid://83329348606912"),
},
svg = {
["cube.svg"] = Content.fromUri("rbxassetid://92619665942094"),
},
},
rooms = {
normal = {
["plus-corridor.rbxm"] = Content.fromUri("rbxassetid://129493473437352"),
["straight-corridor.rbxm"] = Content.fromUri("rbxassetid://76052577701850"),
},
},
}
return assets
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import { Modding } from "@flamework/core";
export class Generation {
/**
* Load all rooms in the given folder.
* @metadata macro intrinsic-arg-shift
*/
addPaths<T extends string>(path: T, meta?: Modding.Intrinsic<"path", [T]>): void;
addPaths<T extends string>(paths: T[][]): void {
// WIP
print(paths);
}
}
// Placeholder
export class PrefixSumArray<T extends defined> {
private bounds: number[] = [];
private totalLength: number = 0;
private values: T[] = [];
add(size: number, value: T) {
if (size <= 0) return;
this.totalLength += size;
this.bounds.push(this.totalLength);
this.values.push(value);
}
get(index: number) {
if (typeIs(index, "number") && index < 1 && index > this.totalLength) return undefined;
let low = 1;
let high = this.bounds.size();
while (low < high) {
const mid = math.floor((low + high) / 2);
if (this.bounds[mid] < index) {
low = mid + 1;
} else {
high = mid;
}
}
return this.values[low];
}
size() {
return this.totalLength;
}
}
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type ToNumberTuple<T extends readonly defined[]> = {
[K in keyof T]: number;
};
export class NArray<N extends number[], T extends defined> {
private array: Array<T>;
private dims: N;
constructor(value?: T, ...dims: N) {
this.dims = dims;
const size = factorAnArray(dims);
this.array = value !== undefined ? new Array(size, value) : new Array(size);
}
get(...index: ToNumberTuple<N>): T | undefined {
return this.array[this.getIndex(index)];
}
set(value: T, ...index: ToNumberTuple<N>) {
this.array[this.getIndex(index)] = value;
}
private getIndex(index: ToNumberTuple<N>) {
let factor = 1;
let ret = 0;
index.forEach((value, index) => {
if (index === 0) ret += value;
factor *= this.dims[index - 1];
ret += value * factor;
});
return ret;
}
}
function factorAnArray(arr: number[]) {
let size = 1;
for (const dim of arr) {
size *= dim;
}
return size;
}
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/**
* Hook into the Singleton to a event which trigger each player join.
*/
export interface OnPlayerJoined {
/**
* This function will be called when a player join the game.
*/
onPlayerJoined(player: Player): void;
}
/**
* Hook into the Singleton to a event which trigger each player quit.
*/
export interface OnPlayerQuit {
/**
* This function will be called when a player quit the game.
*/
onPlayerQuit(player: Player): void;
}
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import { Networking } from "@flamework/networking";
import { SetSetting } from "./typings/settings";
/**
* Global client to server events.
*/
export interface ClientToServerEvents {
/**
* Setting client to server events.
*/
settings: {
/**
* Send current player setting to the player.
*/
SetSettings(section: string, settings: Map<string, boolean | number | string>): void;
};
}
/**
* Global client to server functions.
*/
export interface ClientToServerFunctions {
/**
* Setting client to server functions.
*/
settings: {
/**
* Get saved settings.
*/
GetSettings(): SetSetting;
/**
* Get server settings version
*/
GetVersion(): number;
};
}
/**
* Global server to client events.
*/
export interface ServerToClientEvents {}
/**
* Global server to client functions.
*/
export interface ServerToClientFunctions {}
export const GlobalEvents = Networking.createEvent<ClientToServerEvents, ServerToClientEvents>();
export const GlobalFunctions = Networking.createFunction<ClientToServerFunctions, ServerToClientFunctions>();
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import { SettingDefinition } from "@common/shared/typings/settings";
/**
* Type definition of the setting definition file.
*/
export declare interface SettingsFile {
[group: string]: SettingDefinition[];
/**
* The current version of the setting file.
*/
version: number;
}
declare const settingsFile: SettingsFile;
export = settingsFile;
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version = 2
[[Accessibility]]
default = false
description = "Reduce the visual effects of flashing lights and fast motion."
name = "Epilepsy mode"
type = "Boolean"
[[Accessibility]]
default = true
description = "Enable the shaking screen."
name = "Shaking Screen"
type = "Boolean"
[[Accessibility]]
default = false
description = "Disables all game sounds and adds information about them."
name = "Deaf mode"
type = "Boolean"
[[Accessibility]]
default = 1
description = "You know what is subtitle isn't it"
name = "Subtitle"
option = ["Nothing", "Dialogue only", "All Sound"]
type = "Enum"
[[Accessibility]]
default = true
description = "Activities mod to be fair with the blind people"
name = "Blind mode"
type = "Boolean"
[[Graphic]]
default = true
description = "Allow you to see your body in first person."
name = "Introspection"
type = "Boolean"
[[Control]]
default = true
description = "Do like if you are on mobile"
name = "Force mobile"
type = "Boolean"
[[Control]]
default = true
description = "let you Edit mobile bouton"
name = "Edit mobile bouton"
type = "Boolean"
[[Sond]]
default = 90
description = " Change l'angle de vision"
max = 120
min = 30
name = "FOV"
type = "Int"
[[Sond]]
default = 100
description = "Change the volume of Main"
max = 200
min = 0
name = "Main Volume"
type = "Int"
[[Sond]]
default = 100
description = "Change the volume of SFX"
max = 200
min = 0
name = "SFX Volume"
type = "Int"
[[Sond]]
default = 100
description = "Change the volume of Musique"
max = 200
min = 0
name = "Musique Volume"
type = "Int"
[[Sond]]
default = 100
description = "Change the volume of Mob"
max = 200
min = 0
name = "Mob Volume"
type = "Int"
[[Sond]]
default = 100
description = "Change the volume of Radio"
max = 200
min = 0
name = "Musique Radio"
type = "Int"
[[Performance]]
default = false
description = "Do you have a potato PC ?if it the case enable is"
name = "Toaster mod"
type = "Boolean"
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/**
* Possible types of Setting.
*/
export enum SettingType {
Boolean = "Boolean",
Enum = "Enum",
Float = "Float",
Int = "Int",
String = "String",
}
/**
* A setting definition.
*/
export interface SettingDefinition<T extends SettingType = SettingType> {
/**
* The default value of the setting.
*/
default: SettingRealType<T>;
/**
* The english description of the setting.
*/
description: string;
/**
* The unique id of the setting.
*/
id: string;
/**
* The name of the setting.
*/
name: string;
/**
* The type of the setting.
*/
type: T;
}
export const SettingTypeChecker: Record<SettingType, keyof CheckableTypes> = {
Boolean: "boolean",
Enum: "number",
Float: "number",
Int: "number",
String: "string",
};
/**
* The data storage form of saved setting.
*/
export type SetSetting = Map<string, Map<string, boolean | number | string>>;
/**
* Transform Setting type enum to real typescript/lua type.
*/
export type SettingRealType<T extends SettingType> = CheckableTypes[(typeof SettingTypeChecker)[T]];
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import { mount } from "@rbxts/vide";
/**
* Transform a vide component into a Hoarcekat story.
* @param component A vide component.
* @returns A Hoarcekat story.
*/
export function Hoarcekat<T>(component: () => T) {
return (target: Instance) => {
return mount(component, target);
};
}
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import { Atom } from "@rbxts/charm";
import { derive, source, Source } from "@rbxts/vide";
import { useAtom } from "@rbxts/vide-charm";
/**
* Create an derivate which a "not" (`!`) operator on an boolean source.
* @param source A Boolean Source
* @returns The derivate.
*/
export function NotDerivate(source: Source<boolean>): () => boolean {
return derive(() => !source());
}
/**
* Create two function linked to an charm atom or a vide source.
* @param atom An optional charm atom.
* @param defaultValue The default value if `atom` is `undefined`.
* @returns Two function, one to get the value of the box, one to set the value of the box.
*/
export function useBox<T>(atom: Atom<T>, defaultValue?: T): [getter: () => T, setter: (value: T) => T];
export function useBox<T>(atom: Atom<T> | undefined, defaultValue: T): [getter: () => T, setter: (value: T) => T];
export function useBox<T>(atom: Atom<T> | undefined, defaultValue: T): [getter: () => T, setter: (value: T) => T] {
if (atom) {
return [useAtom(atom), atom];
} else {
const value = source(defaultValue);
return [value, value];
}
}