my bad mixin night vision
build / build (push) Successful in 1m51s

This commit is contained in:
2026-06-18 17:48:41 +02:00
parent 9065f2cf52
commit 02eed23681
@@ -6,9 +6,7 @@ import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyVariable;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LightTexture.class)
public class NightVisionMixin {
@@ -19,7 +17,7 @@ public class NightVisionMixin {
@ModifyVariable(method = "updateLightTexture" ,at = @At(value = "NEW", target = "(FFF)Lorg/joml/Vector3f;",ordinal = 0), ordinal = 6)
float customNightVision(float original) {
if (this.minecraft.player != null && this.minecraft.player.) {
if (this.minecraft.player != null && this.minecraft.player.isSpectator()) {
return 1 ;
}
else {